Rhythmic

'This is terribly outdated! The rhythm system is still undergoing major gameplay changes!'

Rhythmic weapons are a new class of weapons with unique gameplay that is inspired by rhythm games such as Dance Dance Revolution, osu!mania, Beatmania, or Guitar Hero games. Tracks (or beat maps) have slower note rates and a combo meter system that doesn't penalize missed notes to allow new players to such gameplay to use the weapons.

There are two types of rhythmic items: note-based and swipe-based (or mouse-based) weapons.

Combo Meter
The combo meter, or combo bar, is a gauge that appears at the top of the screen when playing rhythmic weapons. Hitting notes successfully increases the combo meter by 10% multiplied by the combo increment multiplier statistic that is determined by the player's accessories or the weapon's prefix.

The combo meter decreases over time by a rate statistic called the combo depletion rate. The default combo depletion rate for each rhythmic weapon varies. The actual combo depletion rate is calculated from the default combo depletion rate multiplied by the combo depletion rate multiplier statistic that can be determined by the player's accessories or the weapon's prefix.

Note-Based Weapons
Note-based weapons are weapons that directly utilize the four keys that the player can assign for use with rhythmic weapons. By default, those keys are the K, L, semicolon, and apostrophe (') keys. Arrows move down continuously, and the player must press the corresponding arrow key at the right time to clear them.

The damage dealt by projectiles spawned through the clearing of notes is directly proportional to the combo meter that appears on top of the screen by default. As notes are cleared, the combo meter below the track increases, which results in higher damage. As the meter approaches 100%, the damage of the projectiles approaches the base damage of the weapon. As the meter approaches 0%, the damage of the projectiles approaches 20% of the base damage of the weapon.

The damage of the projectiles can be determined by the following formula: damage = (calculated rhythmic damage * (0.8 * combo meter percentage + 0.2)) * note accuracy multiplier

Track Speed
Track speed is a statistic limited to note-based weapons. The default track speed varies between note-based rhythmic weapons but can be changed through prefixes or accessories. The higher the track speed of a weapon is, the shorter the timing window, or the duration of time in which a note can be hit. The timing window as well as the note rate is determined by the

By default, the timing window is between -10 and 10 note ticks.